QuadraJ

QuadraJ

I make games, build websites, and document the work in writing.

Current work includes the simulation game LIQUIDATED, the QuadraJ website and Notes, and a web archive for Yangil High School's swallow survey. I also write about software, cultural industries, companies, and capital allocation when they connect to those projects.

What QuadraJ does

A place for work I make and subjects I study.

I design the rules and interface of LIQUIDATED, organize published projects on this website, and use Notes to record decisions from development and research into companies and cultural industries.

The subjects vary, but knowledge from one project often becomes useful in the next. QuadraJ is the name I use to keep that work and research in one place.

Current works

Work currently available.

The current portfolio includes LIQUIDATED, the QuadraJ website and notes, and a video archive built for Yangil High School's swallow survey.

Game 2026

LIQUIDATED

A simulation game about company operations, finance, and capital-allocation decisions.

View project
Web 2026

QuadraJ Website

The website built to introduce QuadraJ and organize its projects and writing.

View site
Web 2026

Yangil High School Swallow Survey Archive

A web archive for Yangil High School's participation in the 2026 Yangpyeong swallow survey, organizing observation-camera footage from Yangpyeong Market.

View case study
Writing / Research 2026

QuadraJ Notes

Development logs and research into companies and cultural industries, organized by author and series.

Read notes

Areas of interest

Current work and subjects I plan to explore.

Game development under PastelJ Studio and company analysis under Capital / Research are already active. The other names organize longer-term areas I may work in later.

Future interest

QuadraJ Software

Software and web products that solve practical problems for creators and users.

Current
The current work is this website, along with small tool ideas and software experiments.
Direction
I want to build software that helps creators make and manage their work.
Active work

PastelJ Studio

The name used for LIQUIDATED and other game and visual projects.

Current
The active work is independent game development, beginning with LIQUIDATED.
Direction
I want later games to keep developing their characters, images, and worlds beyond a single release.
Future interest

QuadraJ Media / Culture

An area of interest covering media, intellectual property, music, video, and creator networks.

Current
The current work consists of cultural-industry analysis and project ideas recorded in Notes.
Direction
I want to try producing and distributing original content with other creators.
Active research

QuadraJ Capital / Research

Research into companies, industry structure, investment, and capital allocation.

Current
Company and industry analysis is currently published in Notes.
Direction
For now, the focus remains research and writing; any capital-related activity would require the proper legal and operating foundation.
Long-term idea

QuadraJ Fellowship / Foundation

A long-term idea for connecting creators, entrepreneurs, researchers, and investors.

Current
This is currently an idea, not an active organization or program.
Direction
After gaining enough project experience and resources, I want to examine practical ways to support creative work and entrepreneurship.

Latest notes

Development notes and research.

Project logs, company and cultural-industry analysis, and decisions made while building QuadraJ are organized by author and series.

Current links

Visit the work.

The game is on itch.io; the writing and web work are collected on this site.

Play LIQUIDATED

The first game project published under QuadraJ.

Open itch.io

Read QuadraJ Notes

Development logs and research into companies and cultural industries.

Read notes

View website work

The website I built to introduce QuadraJ and organize its projects.

View work

Collaboration or contact

A public contact form or email address is being prepared.

Preparing