LIQUIDATED
A simulation game about company operations, finance, and capital-allocation decisions.
View projectQuadraJ
I make games, build websites, and document the work in writing.
Current work includes the simulation game LIQUIDATED, the QuadraJ website and Notes, and a web archive for Yangil High School's swallow survey. I also write about software, cultural industries, companies, and capital allocation when they connect to those projects.
What QuadraJ does
I design the rules and interface of LIQUIDATED, organize published projects on this website, and use Notes to record decisions from development and research into companies and cultural industries.
The subjects vary, but knowledge from one project often becomes useful in the next. QuadraJ is the name I use to keep that work and research in one place.
Current works
The current portfolio includes LIQUIDATED, the QuadraJ website and notes, and a video archive built for Yangil High School's swallow survey.
A simulation game about company operations, finance, and capital-allocation decisions.
View projectThe website built to introduce QuadraJ and organize its projects and writing.
View siteA web archive for Yangil High School's participation in the 2026 Yangpyeong swallow survey, organizing observation-camera footage from Yangpyeong Market.
View case studyDevelopment logs and research into companies and cultural industries, organized by author and series.
Read notesAreas of interest
Game development under PastelJ Studio and company analysis under Capital / Research are already active. The other names organize longer-term areas I may work in later.
Software and web products that solve practical problems for creators and users.
The name used for LIQUIDATED and other game and visual projects.
An area of interest covering media, intellectual property, music, video, and creator networks.
Research into companies, industry structure, investment, and capital allocation.
A long-term idea for connecting creators, entrepreneurs, researchers, and investors.
Latest notes
Project logs, company and cultural-industry analysis, and decisions made while building QuadraJ are organized by author and series.
A closer look at the links between Peanuts, CloverWorks, J-pop, Crunchyroll, Live2D, and AnimeCanvas.
How Sony's image sensors, cameras, games, music, and film businesses reinforce one another—and where that complexity creates risk.
Why a simulation about companies and financial decisions became QuadraJ's first public game.
Current links
The game is on itch.io; the writing and web work are collected on this site.
The first game project published under QuadraJ.
Open itch.ioDevelopment logs and research into companies and cultural industries.
Read notesThe website I built to introduce QuadraJ and organize its projects.
View workA public contact form or email address is being prepared.
Preparing